
Jos Heuvelink
Senior Technical Level Designer, PUBG Studios, Amsterdam
Senior Level Designer with 10+ years in open-world level design across AAA and independent titles.
I design and build playable spaces: layout, flow, encounters and the metrics behind them. I do my best work in collaborative environments where I can build prototypes, tools and workflows used across different disciplines.
It started early: as a kid I made board games for my friends and family, and that grew into a passion for digital game development and level design.
Skills
- Level design
- layout and blockout, whitebox to art-ready, encounter and objective design, mission implementation, POI design, design metrics (world and player scale), loot balance, playtest iteration
- Technical
- Blueprint scripting, prototyping, World Partition / level instances, streaming volumes, AI patrol paths, performance budgeting, custom editor tooling
- Engines
- Unreal Engine 5, Unity
- Programming languages
- Python, C++, C#
- Pipeline
- Perforce, Git, Jira, Confluence
- DCC
- Maya, 3DS Max, Adobe Photoshop, Adobe Audition
- Languages
- Dutch, English
Hobbies/Interests:
- Cooking
- Camping
- Hiking
- Mountain Biking
- Playing Games
- History
- Movies
- Music