Jos Heuvelink

Jos Heuvelink

Senior Technical Level Designer, PUBG Studios, Amsterdam

Senior Level Designer with 10+ years in open-world level design across AAA and independent titles.

I design and build playable spaces: layout, flow, encounters and the metrics behind them. I do my best work in collaborative environments where I can build prototypes, tools and workflows used across different disciplines.

It started early: as a kid I made board games for my friends and family, and that grew into a passion for digital game development and level design.

Skills

Level design
layout and blockout, whitebox to art-ready, encounter and objective design, mission implementation, POI design, design metrics (world and player scale), loot balance, playtest iteration
Technical
Blueprint scripting, prototyping, World Partition / level instances, streaming volumes, AI patrol paths, performance budgeting, custom editor tooling
Engines
Unreal Engine 5, Unity
Programming languages
Python, C++, C#
Pipeline
Perforce, Git, Jira, Confluence
DCC
Maya, 3DS Max, Adobe Photoshop, Adobe Audition
Languages
Dutch, English

Hobbies/Interests:

  • Cooking
  • Camping
  • Hiking
  • Mountain Biking
  • Playing Games
  • History
  • Movies
  • Music