Hi, I’m Jos.
10+ years in open-world level design across AAA and independent titles. I design and build playable spaces: layout, flow, encounters and the metrics behind them.
Currently Senior Technical Level Designer at PUBG Studios, Amsterdam.
10+ years in open-world level design across AAA and independent titles. I design and build playable spaces: layout, flow, encounters and the metrics behind them.
Currently Senior Technical Level Designer at PUBG Studios, Amsterdam.